Science and Engineering: Innovation, Research, Education and Economics
June 26, 2007
Computer Game and Real World Education

Planning ahead: UW game teaches kids, mixes virtual, real worlds

14 middle schoolers have been participating in “Urban Science” and working in a computer lab at Wendt Library on the UW’s engineering campus. They spend their summer mornings immersed for four weeks in a highly sophisticated computer game that takes them deep into a world where the lines between fantasy and reality are deliberately blurry.

The students work for a fictitious firm called Urban Design Associates, are assigned the title of planner, carry business cards and do field research in actual neighborhoods, armed with digital cameras and notebooks, under the guidance of graduate students in the educational psychology department. As part of the game, the grad students are known as planning consultants.

I like the real world and technology interaction for education. I believe getting kids involved with real world problems is a good way to get them interested in learning.

Related: Engineering Activities: for 9 to 12 Year Olds - Inspiring a New Generation of Inventors - Getting Students Hooked on Engineering

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John Hunter

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