Gamers have solved the structure of a retrovirus enzyme whose configuration had stumped scientists for more than a decade. The gamers achieved their discovery by playing Foldit, a very cool online game that allows players to collaborate and compete in predicting the structure of protein molecules that I wrote about before: Foldit – the Protein Folding Game. You can download it, play, and help move our understanding forward.
After scientists repeatedly failed to piece together the structure of a protein-cutting enzyme from an AIDS-like virus, they called in the Foldit players. The scientists challenged the gamers to produce an accurate model of the enzyme. They did it in only three weeks.
This class of enzymes, called retroviral proteases, has a critical role in how the AIDS virus matures and proliferates. Intensive research is under way to try to find anti-AIDS drugs that can block these enzymes, but efforts were hampered by not knowing exactly what the retroviral protease molecule looks like.
“We wanted to see if human intuition could succeed where automated methods had failed,” said Dr. Firas Khatib of the University of Washington Department of Biochemistry. Khatib is a researcher in the protein structure lab of Dr. David Baker, professor of biochemistry.
Remarkably, the gamers generated models good enough for the researchers to refine and, within a few days, determine the enzyme’s structure. Equally amazing, surfaces on the molecule stood out as likely targets for drugs to de-active the enzyme.
“These features provide exciting opportunities for the design of retroviral drugs, including AIDS drugs,” wrote the authors of a paper appearing Sept. 18 in Nature Structural & Molecular Biology. The scientists and gamers are listed as co-authors.
This is the first instance that the researchers are aware of in which gamers solved a longstanding scientific problem.
“The focus of the UW Center for Game Sciences,” said director Dr. Zoran Popovic, associate professor of computer science and engineering, “is to solve hard problems in science and education that currently cannot be solved by either people or computers alone.”
The solution of the virus enzyme structure, the researchers said, “indicates the power of online computer games to channel human intuition and three-dimensional pattern matching skills to solve challenging scientific problems.”
With names like Foldit Contenders Group and Foldit Void Crushers Group, the gamer teams were fired up for the task of real-world molecule modeling problems. The online protein folding game captivates thousands of avid players worldwide and engages the general public in scientific discovery.
Direct manipulation tools, as well as assistance from a computer program called Rosetta, encourage participants to configure graphics into a workable protein model. Teams send in their answers, and UW researchers constantly improve the design of the game and its puzzles by analyzing the players’ problem-solving strategies.
Figuring out the shape and misshape of proteins contributes to research on causes of and cures for cancer, Alzheimer’s, immune deficiencies and a host of other disorders, as well as to environmental work on biofuels.
Dr. Seth Cooper, of the UW Department of Computing Science and Engineering, is a co-creator of Foldit and its lead designer and developer. He studies human-computer exploration methods and the co-evolution of games and players.
“People have spatial reasoning skills, something computers are not yet good at,” Cooper said. “Games provide a framework for bringing together the strengths of computers and humans. The results in this week’s paper show that gaming, science and computation can be combined to make advances that were not possible before.”
Games like Foldit are evolving. To piece together the retrovirus enzyme structure, Cooper said, gamers used a new Alignment Tool for the first time to copy parts of know molecules and test their fit in an incomplete model.
According to Popovic, “Foldit shows that a game can turn novices into domain experts capable of producing first-class scientific discoveries. We are currently applying the same approach to change the way math and science are taught in school.”
Related: Letter on the discovery – Algorithmic Self-Assembly – Phun Physics Software Game – Cool Mechanical Simulation System
The Politics of Anti-Science
Posted on August 30, 2011 Comments (8)
In the 1960’s the USA had an unrealistic view of how much studying and learning about science and engineering could do. Investing is science and engineering is an extremely wise economic (and cultural) endeavor but it isn’t going to solve all the problems that exist. Somehow today we find ourselves with a large number of politically powerful people we take strong anti-science positions. These tactics reduce funding and support for beneficial research and are short sited approaches to public administration. This is an unfortunate turn of events that is damaging the American economy and will have huge damages going forward.
Thankfully other countries have seen how wise investing in science and engineering is and have more than taken up the slack created by the anti-science community. Two favorite tactics of the anti-science leaders is to try and create confusion where there is none and to turn the focus away from serious matters and instead playing silly political games. The silly games will draw donors and voters so if they care about those things more than the country and the future of the country it is a sound tactic. The damage it causes the country however I would hope would limit the use of such tactics however that has not been the case recently.
‘Shrimp On A Treadmill’: The Politics Of ‘Silly’ Studies
The treadmills were just a small part of it, a way to measure how shrimp respond to changes in water quality. Burnett says the first treadmill was built by a colleague from scraps and was basically free, and the second was fancier and cost about $1,000. The senator’s report was misleading, says Burnett, “and it suggests that much money was spent on seeing how long a shrimp can run on a treadmill, which was totally out of context.”
John Hart, a Coburn spokesperson, said in an email that “our report never claimed all the money was spent on shrimp on a treadmill. The scientists doth protest too much. Receiving federal funds is a privilege, not a right. If they don’t want their funding scrutinized, don’t ask.”
What the politicians are doing is exactly what this spokesperson suggests – they are withdrawing from the anti-science culture created by some in Washington: they are moving their research to countries that support rather than attack science. That is a very bad thing for the USA. There are a number of very bad economic policies a government can take. Driving scientists and engineers into the arms of other countries is one of the worst.
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Categories: Economics, Funding, Research, Science, Universities
Tags: commentary, Economics, Funding, John Hunter, npr, politics, Research, Science, scientific literacy